Oceanic University League of Legends Championship to expand in 2017

Following the hugely successful integration of League of Legends into the Unigames calendar in 2016, Australian University Sport (AUS), in partnership with Riot Games, has developed an expanded competition format in 2017.
 
League of Legends, a fast paced, competitive online game, is played by 100 million people every month.
 
The AUS calendar of events will expand in accordance with the exponential growth of the game experienced internationally as well as the popularity and integration of the esport inside of the education sector.
 
This expanded competition will provide students from across Oceania increased opportunities to compete in campus, intervarsity, regional, national and international online tournaments.
 
Developed by Riot Games, League of Legends sees two teams of five powerful champions, each with a unique design and playstyle, battle head to head across multiple battlefields and game modes.
 
The sanctioning of an esport into the Unigames program allows for more students to represent their universities and TAFEs at a regional and national level. 
 
The integration of the esport, sanctioned by AUS in 2016, saw an initial foundation group of university clubs participate in regional tournaments, culminating in a National Final held in conjunction with the Australian University Games in Perth last year.
 
The tertiary education community is embracing new technologies, such as esports, as tools to increase engagement of university students on campus. With more than half of the 42 AUS university members having a strong League of Legends following on campus, the esport has continued to evolve in line with the record participation growth experienced in 2016.
 
Australian University Sport CEO Don Knapp said the national program of Unigames events offers students the unique opportunity to represent their university and compete against peers from across the country.
 
“Australian University Sport is keen to promote student experience through the League of Legends platform as yet another means of expanding our reach to broader campus communities,” Mr Knapp said.
 
The inclusion of League of Legends in the university sport landscape demonstrates the breadth of engagement opportunities Australian University Sport’s member universities facilitate for students.
 
“This evolution to include non-traditional sports is in response to research telling us students engaged in health and wellness activities outside the classroom achieve higher academic results, complete their studies, and graduate with greater employability prospects,” Mr Knapp continued.
 
Riot Games Oceania representative Ivan Davies said: “Riot Games is proud to be working alongside Australian University Sport to bring League of Legends to university students. There's already a vibrant League of Legends community across universities, with clubs running throughout Australia and New Zealand, who are now offered the chance to represent their club competitively thanks to LoL's inclusion in Unigames.”
 
Under the newly developed competition format each university will have until 21 July to register their representative team for the Regional Tournament to be held online.
 
This year’s format will include the following stages:
 
University Club Trials: May-June
Registration for Regional Unigames: 21 July
Regional Tournaments (online): 29-30 July
Regional Finals (online): 5-6 August
National Group Stage (online): 12-13 August
National Gauntlet (online): 19-20 August
Oceanic University League of Legends Championship Final – expected early September
 
Further details of the competition format can be found at www.ausunichamps.com.au.
 
The Regionals for League of Legends will be held online for the Eastern, Northern, Southern and Western regions, as well as a Wildcard (including New Zealand and regions not covered by the four groups). 

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